I am experienced in leveraging immersive audio technologies including MPEG-H and IVAS to deliver innovative applications showcased at major conventions. Continuous innovation and collaborative thinking drive my contributions in audio engineering.
Employing innovative strategies to ensure proactive domination in immersive audio technology. As the industry evolves, leveraging next-generation codecs including MPEG-H and IVAS to propel a new normal in audio demonstration apps showcased at global conventions like CES and MWC. Converting code from C to Rust and maintaining C++, Swift, and Rust-based applications create multiple touchpoints for revolutionizing the user experience within the audio engineering sector.
As a Research Assistant, developed psychoacoustic listening tests using C#, MaxMSP, and Unity, exploring cutting-edge AR technologies to assess their potential in audio perception research. By designing experiments and leveraging emerging AR tools, expanded skills in audio technology and software development within the field of auditory science.
Final Grade: Distinction (Highest grade)
Supervisor: Prof. Dr. Gavin Kearney
Final Grade: 1st (Highest grade)
Supervisor: Prof. Dr. Hyunkook Lee
Passionate about travelling and learning new languages, I have embraced the opportunities that living abroad has provided. Lived in Germany for 5 years in total and loved it but now it's time for the next adventure.
Gaming is another favorite hobby of mine, especially on the Nintendo Switch and Steam Deck. Recently, I have also started building a board game collection.
I also enjoy hiking and spectating sports such as handball and international football.