Amber Shakespeare

Software Engineer in Audio Research & Development

I am experienced in leveraging immersive audio technologies including MPEG-H and IVAS to deliver innovative applications showcased at major conventions. Continuous innovation and collaborative thinking drive my contributions in audio engineering.

Experience

Software Engineer - Audio Codec Demo Development

Fraunhofer IIS

Employing innovative strategies to ensure proactive domination in immersive audio technology. As the industry evolves, leveraging next-generation codecs including MPEG-H and IVAS to propel a new normal in audio demonstration apps showcased at global conventions like CES and MWC. Converting code from C to Rust and maintaining C++, Swift, and Rust-based applications create multiple touchpoints for revolutionizing the user experience within the audio engineering sector.

October 2022 - September 2025

Research Assistant - Psychoacoustic Listening Tests

AudioLab, Fraunhofer IIS

As a Research Assistant, developed psychoacoustic listening tests using C#, MaxMSP, and Unity, exploring cutting-edge AR technologies to assess their potential in audio perception research. By designing experiments and leveraging emerging AR tools, expanded skills in audio technology and software development within the field of auditory science.

August 2019 - July 2020

Education

University of York

Master of Science
MSc Audio and Music Technology

Final Grade: Distinction (Highest grade)

Thesis: 6DOF VR Rendering based on Spatial Impulse Response Measurements

Supervisor: Prof. Dr. Gavin Kearney

September 2021 - September 2022

University of Huddersfield

Bachelor of Science
BSc(Hons) Music Technology and Audio Systems

Final Grade: 1st (Highest grade)

Thesis: Evaluating the extent to which rendering accuracy affects the subjective immersive qualities of audio in an augmented reality Android application

Supervisor: Prof. Dr. Hyunkook Lee

September 2017 - July 2021

Skills

Programming Languages & Tools
DEVOPS
Editors & platforms
Audio Software
  • Digital Audio Workstations (DAWs)
    • Cubase
    • Logic Pro
    • Protools
    • Reaper
  • Analog & Digital Mixing Desks
  • Visual Programming for Audio
    • MaxMSP
    • PureData
    • Reaktor
  • Acoustic Design and Simulation
    • SketchUp
    • Odeon
  • Praat

Spoken Languages
  • English (native)
  • French (B2/C1)
  • German (B1)
  • Japanese (A2)

Interests

Passionate about travelling and learning new languages, I have embraced the opportunities that living abroad has provided. Lived in Germany for 5 years in total and loved it but now it's time for the next adventure.

Gaming is another favorite hobby of mine, especially on the Nintendo Switch and Steam Deck. Recently, I have also started building a board game collection.


I also enjoy hiking and spectating sports such as handball and international football.

Projects & Certifications

  • Blog - Blog from previous portfolio site detailing past projects

  • LifeStats - Presents page on new browser tab with various stats tickers
  • Lyrics Quiz Game - Generates quiz questions and answers based on web-scraped lyrics
  • MindMapper Project - AR Real-Time generative music device

  • Professional Scrum Master I (2024)
  • Fraunhofer Expert Listener (2024)
  • Best Music Technology/Sound Engineering Student (University of Huddersfield, 2021)